This is the perspective view for my animation for the box climbing and jumping. Few things to note is that instead of doing walking animation as well, I immediately started out by climbing already. I also created something like a 'Sand Pit' of some sort as when my character lands, he also has some sliding animation to signify that it landed with a considerable amount of force in it. Some other things to note also is that when my character prepares to jump, he doesn't bend so much as the jump is a light and not a heavy jump so it only reaches quite a low height before falling down.
This is the side view for my animation. In this view you will be able to see clearly the walking up the stairs as well as the jumping also. When walking up, there a few thing to take note. When climbing up the stairs it must not look as thought it has stretched a lot so it's body should not shift so much upwards as there is gravity acting upon it. Another thing to take note is when it jumps, it lands in a same angle according to how it's feet left the platform, so as to make it look and seem accurate.
This is the front view of the animation. Similar to the previous part this is where you can see the weight shift and how it works. So when it is ascending the steps it follows accordingly to how the walking is done. When it is jumping, you can clearly see there is an ascending step, and descending step, so as to show how it reaches the highest position possible, then falling down. Also note the arm movements. When it prepares to jump, the arms bend backwards first. When it reaches the highest point, the arms are lifted to it's highest possible position, then when it is falling down, the arms start to sway backwards again. Before reaching the ground then it sway forward again. A bit complicated, but it was done.
This is the side view for my animation. In this view you will be able to see clearly the walking up the stairs as well as the jumping also. When walking up, there a few thing to take note. When climbing up the stairs it must not look as thought it has stretched a lot so it's body should not shift so much upwards as there is gravity acting upon it. Another thing to take note is when it jumps, it lands in a same angle according to how it's feet left the platform, so as to make it look and seem accurate.
This is the front view of the animation. Similar to the previous part this is where you can see the weight shift and how it works. So when it is ascending the steps it follows accordingly to how the walking is done. When it is jumping, you can clearly see there is an ascending step, and descending step, so as to show how it reaches the highest position possible, then falling down. Also note the arm movements. When it prepares to jump, the arms bend backwards first. When it reaches the highest point, the arms are lifted to it's highest possible position, then when it is falling down, the arms start to sway backwards again. Before reaching the ground then it sway forward again. A bit complicated, but it was done.



