I tried adding some improvements to the animation with some tips and guidance given to me by my tutor. Firstly, I made the anticipation for my animation much better. My dog was suppose to be limping, and for limping objects, one side of the object's body is suppose to look as though it has lesser strength. So I made it such that the first step it takes is slow, and when the injured leg is about to touch the ground, it will fall down faster to make it feel as though it is truly injured and limping with little energy.
Another thing I took note was how it's body tilted according to where the dog was limping towards. If the dog was moving it's front left leg (And corresponding hind right leg) towards the direction right, the dog's body would tilt to the left. This is hard to see in normal real dogs (Which aren't block-like, as in this rig's case) as their body is smooth and covered so its hard for one to be able to notice how the body is tilted according. Also, height is another important factor which helps decides whether the animation look realistic or not. When it is moving slowly the body is suppose to move upwards in a slow manner, then when it falls it is suppose to fall fast and move downwards.
The last thing to note was the camera angle also. If the camera was place in a nice position the animation would look nice and realistic for the audience to look and view. In this animation, I placed my camera angle quite near to the front so one can notice the movements for the legs and body position as well.
Another thing I took note was how it's body tilted according to where the dog was limping towards. If the dog was moving it's front left leg (And corresponding hind right leg) towards the direction right, the dog's body would tilt to the left. This is hard to see in normal real dogs (Which aren't block-like, as in this rig's case) as their body is smooth and covered so its hard for one to be able to notice how the body is tilted according. Also, height is another important factor which helps decides whether the animation look realistic or not. When it is moving slowly the body is suppose to move upwards in a slow manner, then when it falls it is suppose to fall fast and move downwards.
The last thing to note was the camera angle also. If the camera was place in a nice position the animation would look nice and realistic for the audience to look and view. In this animation, I placed my camera angle quite near to the front so one can notice the movements for the legs and body position as well.
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