Thursday, February 9, 2012

Joe Waist Progress

This was some preliminary playblast for my Joe walking animation. This was taken from the side view. Some things which I have noted during the animations is one; setting keyframes at almost every single area. If let's say you set a keyframe for the left leg to move upwards, if you did not set the keyframe for the right leg to remain stationary, the right leg will move together as well, so one would notice in my maya file that almost at every keyframe like let's say keyframe 40, the waist and legs would have some position configured at that particular keyframe. Another thing I've noted was the moving speed of the body. Since animating the leg was just simple lifting, and putting down of the foot, there has to be precision while adjusting the position of the body as well so when it is walking it does not appear to look as though it is either sneaking, or walking very unnaturally (For my animation it looks a bit similar to sneaking).

This is the front view of my animation. Basically this is where one would notice the weight shift and how does gravity act upon this figure. When one takes a step forward and lift up his legs, the body also moves upwards too and doesn't not stay in a normal and fixed height or equilibrium. When the foot touches the ground, the body also moves slightly lower as well. So when it's moving you will constantly see the body moving up and down, though it shouldn't be so prominent as it will look unnatural. For my case I may have to slightly adjust the height again so that it looks as natural as possible.

This is shown from the perspective view, even though our tutor didn't state there is a need to show it in perspective by I still did it anyway to show my progress. From the perspective view you can see clearly how the whole walking animation is done overall. Also few things to note that I did a small animation with the head whereby it started lifting up it's head, and then turning to look towards the left. Another thing I did was to create a simple floor for the rig to walk on, as I have some trouble visualizing and ensuring that it does walk on a straight and even plain, I create a cube and then flattening it. So that when I did the rest of the steps, I could see clearly where the "Floor" was. There are some places here and there that needs to be fixes, particularly the steps taken after walking off the so-called "Wired-floor"  and onto the fake "Floor". As they appear to look slower and more uneven. 

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